John Carmack on Constraints
Well, only in that at 36, I get to be the grumpy old man of the industry. Ten years ago, we were undisciplined prima donnas and auteurs. These days, the big leagues don’t afford that freedom. Even if he works his brains out every waking moment, there’s just no way one person can create a triple-A game on his own. Maybe that’s a sign for me. Maybe the more exciting work is in something besides the hypercompetitive first-person-shooter category. Working on a small project is where you’re the most innovative, as well as nimble and speedy in your responses and thinking.